Additional XP reward given for building up every 10 points of the healing meter.Įach Field Medic has its own 'healing' meter. Be warned though, there is no prioritization between picking a teammate with 95 HP or 5 HP if they are close enough.įield Medics receive bonus XP for healing teammates. If a teammate is injured, then any of your medic guns will make a small sound, indicating that your dart will home in on them. There are very few situations you're uncomfortable of fighting in even fighting alone can't slow you down, thanks to the faster syringe recharge, but large ZEDs will more often than not send you fleeing if you don't have backup.
Your high armor and high capacity weapons makes you a perfect fit for the front lines.
Learn the rough amount of darts each gun shoots so you don't run out at a critical time. Your weapons, while modest to most other classes, allow you to deal with most ZEDs in a surprisingly efficient manner thanks to the higher-than-average capacity of your HMTech guns.Įach gun requires a differing amount of dart ammo and time to fully recharge its healing, with each tier lowering the ammo and time required. Not only do you rapidly provide health, but you also fill a strong supporting role in thinning the horde or watching the flanks.